AI Insights · Timothy · April 2023
Top 5 Shoot'em Up Games Performance on Unified Platform in Europe Q1 2023
Discover the performance trends of the top 5 Shoot'em Up games in Europe during Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 Shoot'em Up games on a unified platform in Europe showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period, with data sourced from Sensor Tower.
Survivor!.io experienced fluctuations in weekly revenue, peaking at approximately $466K in the last week of December 2022 and later dipping to around $211K by the end of February. Weekly downloads also saw a downward trend, starting from 257K at the end of December to 124K by the end of March. The active user base reflected a similar pattern, decreasing from 1.47M in December to 963K by the end of Q1.
Archero recorded a steady revenue stream, with weekly earnings ranging from $94K to $201K throughout the quarter. Downloads saw a slight decline from 48K in late December to 36K by the end of March. The active users hovered around 294K by the end of the quarter, down from 354K in December.
Azur Lane had more variable weekly revenue, starting at $197K in late December, with a low of $31K in mid-February, before climbing back to $103K by the end of March. Weekly downloads showed a gradual decrease from 23K at the end of December to 8.7K at the end of March. Active users remained relatively stable, ending the quarter at 45K.
1945 - Airplane shooting game saw consistent weekly revenue, averaging around $61K to $119K during the quarter. Downloads started strong at 276K in December, maintaining similar figures until a slight dip to 189K by the end of March. The game's active users also remained robust, closing the quarter at 1.10M.
Hunt Royale: Action RPG Battle had a varied revenue pattern, peaking at $170K in late December and fluctuating between $35K and $94K throughout Q1. Downloads showed a mixed trend, starting with 23K in late December and ending with 22K in March. Active users saw a decrease from 56K in December to 57K by the end of March.
These insights highlight the dynamic nature of the mobile gaming market in Europe. For more detailed analysis and data, visit Sensor Tower.